MAURICIO PORRASOVISUALS
Senior Technical ArtistOVISUALS

Mauricio PorrasSpecializing in scalable procedural workflows and real-time production systems.

Building procedural systems, artist tools, and pipelines for games and VFX — from Houdini digital assets to Unreal Engine PCG frameworks that hold up in production.

15+ yrs
Production experience
AAA
Production pedigree
UE5
Unreal Engine 5
Procedural
Systems & PCG
Pipeline
Development
Houdini
Workflows
Tools
For artists, by an artist
Real-Time
Rendering
Technical Art

Capabilities

01

Procedural Generation

Rule-based systems that generate environment, prop, and effect variation at scale — built for art direction, not just automation.

02

Pipeline Development

End-to-end content pipelines connecting DCC tools to engine, with validation and automation baked into the handoff.

03

Artist Tools

Editor tooling designed around how artists actually work — fewer clicks, faster iteration, fewer ways to break the scene.

04

Unreal Engine

Deep production experience across Blueprints, PCG, Niagara, and native C++ systems in UE5.

05

Houdini Workflows

VEX and HDA authorship for procedural modeling, destruction, and simulation feeding real-time pipelines.

06

Real-Time Rendering

Shader and performance work that keeps procedural ambition inside a real frame-time budget.

Experience

15+ years across games, VFX, advertising, and real-time graphics.

GamesProcedural systems & real-time pipelines
VFXLook-dev, simulation & tool authorship
AdvertisingHigh-end CGI & rapid iteration pipelines
Real-Time GraphicsUnreal Engine production & R&D

Open to Senior Technical Artist opportunities.

  • Senior Technical Artist opportunities
  • Procedural system development
  • Pipeline development
  • Real-time workflows